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Pascal Belisle

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Micro Mages NES Box Art

Homebrew Review: Micro Mages

Posted on December 30, 2022December 31, 2022 by Pascal Belisle

Micro Mages is certainly a flagship title in the NES homebrew library. It ran one of the most successful Kickstarter campaign for a homebrew game, received a lot of praises and is still very actual. So, is the game worth all the craze?

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Witch n' Wiz Box Art Limited Edition

Homebrew Review: Witch n’ Wiz

Posted on December 26, 2022January 2, 2023 by Pascal Belisle

Thanks to the holidays, I took some time to play some homebrew games. And high on the list was Witch n’ Wiz by Matt Hughson. I was waiting for my Limited Run collector’s edition to come in. And it came. And I played. And it was a blast!

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A small update

Posted on December 20, 2022December 29, 2022 by Pascal Belisle

I thought I’d share a little update. I finished the core engine back in November, and began the level creation phase. I will make as many levels as there is memory available. I’m too lazy to do the math and see how many precious bytes I still have left, but even then, each level vary…

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Rollie box artwork

Homebrew Review: Rollie

Posted on November 21, 2022November 21, 2022 by Pascal Belisle

Rollie is a typical 8-bit platformer with a fun bouncy ball mechanic. It was designed to fit the early NES cartridge limit of 40 kilo bytes, so it feels like an early NES title, with all its pros and cons. The game concept is great in theory, but is lacking a bit in execution, probably…

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Trial of Kharzoid screenshot

Dev Update!

Posted on November 16, 2022November 16, 2022 by Pascal Belisle

I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…

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Trial of Kharzoid concept art

Cutscenes

Posted on September 25, 2022October 25, 2022 by Pascal Belisle

So far, the intro story was just a boring scrolling text so I decided to make some cutscenes. It turned out very well. The text is still a work in progress. I usually speak french, so I will need a wordsmith to revise all the text in the game. Enjoy!

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Alwa's Awakening box art

Alwa’s Awakening 8bit Edition Review

Posted on September 21, 2022October 24, 2022 by Pascal Belisle

Alwa’s Awakening 8bit Edition is a really good game. It is a de-make of the original. They did a really good job at downsizing the levels. It brought back childhood memories, when I was playing the original Metroid, or Castlevania II. They had huge worlds to explore. This spoiled generation will never know the fun…

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Dungeons & Doomknights Box Art

Dungeons & Doomknights Review

Posted on July 4, 2022January 2, 2023 by Pascal Belisle

Adventurequest 8-Bit Dungeons & Doomknights is a fun game. A funny game. A fun funny game. And maybe it’s my only complain: The fact that everything in this game is a joke is somewhat annoying, because after a while you start to wonder if it’s worth investing a lot of your time into a joke….

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The Trial of Kharzoid Screenshot

Gameplay with 4 paddles

Posted on June 15, 2022November 12, 2022 by Pascal Belisle

Here’s some gameplay with 4 paddles. I added temporary music from “The Immortal”, that’s the kind of ambiance I will go for.

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Anguna Scourge of the Goblin King Box Art

Anguna Scourge of the Goblin King Review

Posted on May 3, 2022October 24, 2022 by Pascal Belisle

I must say that I have mixed feelings. I certainly enjoyed it. There is some nice pixel art, the music is good and there’s a huge map to explore. But don’t expect this game to be what it isn’t. It’s a monster slasher with some RPG elements, it isn’t Zelda, nor Crystalis.

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