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Pascal Belisle

Creating games and epic synthphonic music!

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Basse Def Cover

Homebrew review: Basse Def Adventures

Posted on February 12, 2023February 18, 2023 by Pascal Belisle

Basse Def is an 8 bits adaptation of a comic book by JibĂ© (Jean-Baptiste Pollien) about two geeks getting sucked into a video game. It is a classic platformer, greatly influenced by Mega Man with a bit of Super Mario thrown in. I haven’t read the comics, so there are probably jokes and insides I…

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CC65 memory optimization tips

Posted on February 8, 2023February 8, 2023 by Pascal Belisle

The main engine for my arkanoidvania game is done. I’m now working on adding stuff. This is where the fun part begins, or so I thought! One day the compiler threw this error at me: “BANK1 overflows memory area ‘PRG1’ by 1byte.” Wait! What? Which byte should I delete? So I went on a journey…

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Micro Mages NES Box Art

Homebrew Review: Micro Mages

Posted on December 30, 2022December 31, 2022 by Pascal Belisle

Micro Mages is certainly a flagship title in the NES homebrew library. It ran one of the most successful Kickstarter campaign for a homebrew game, received a lot of praises and is still very actual. So, is the game worth all the craze?

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Witch n' Wiz Box Art Limited Edition

Homebrew Review: Witch n’ Wiz

Posted on December 26, 2022January 2, 2023 by Pascal Belisle

Thanks to the holidays, I took some time to play some homebrew games. And high on the list was Witch n’ Wiz by Matt Hughson. I was waiting for my Limited Run collector’s edition to come in. And it came. And I played. And it was a blast!

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A small update

Posted on December 20, 2022December 29, 2022 by Pascal Belisle

I thought I’d share a little update. I finished the core engine back in November, and began the level creation phase. I will make as many levels as there is memory available. I’m too lazy to do the math and see how many precious bytes I still have left, but even then, each level vary…

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Rollie box artwork

Homebrew Review: Rollie

Posted on November 21, 2022November 21, 2022 by Pascal Belisle

Rollie is a typical 8-bit platformer with a fun bouncy ball mechanic. It was designed to fit the early NES cartridge limit of 40 kilo bytes, so it feels like an early NES title, with all its pros and cons. The game concept is great in theory, but is lacking a bit in execution, probably…

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Trial of Kharzoid screenshot

Dev Update!

Posted on November 16, 2022November 16, 2022 by Pascal Belisle

I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…

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New album release!

Posted on November 14, 2022November 22, 2022 by Pascal Belisle

Here is the latest release for my project The Toadz. Although the project is on hold while I’m working on my NES game, I had a bunch of unpublished tracks I wanted to get out there for your dear listeners. This is a compilation album of the music I published monthly on my Patreon in…

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The Toadz Logo

The Toadz – My Synthphonic Music Project

Posted on October 25, 2022 by Pascal Belisle

The Toadz is a fictional band I created. I wanted to tell stories through my music. For each track, I write a little story taking place in the fantasy world of Arpegy. The tales are often linked, creating a bigger story with each release. I am heavily inspired by fantasy literature, video game soundtrack and…

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Trial of Kharzoid concept art

Cutscenes

Posted on September 25, 2022October 25, 2022 by Pascal Belisle

So far, the intro story was just a boring scrolling text so I decided to make some cutscenes. It turned out very well. The text is still a work in progress. I usually speak french, so I will need a wordsmith to revise all the text in the game. Enjoy!

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