I wasn’t sure what to expect from Traumatarium. The graphics are excellent. Is reminded me of the “choose your adventure” book I read when I was young. Judging by the title, I was expecting to plunge into a dark fantasy tale where the player is on the verge of going mad facing the horde of…
homebrew
Glory Hunter GB Homebrew Review
Glory Hunter is an action adventure RPG for Game Boy. It has lots of elements you would expect: you explore a huge map, you meet all sorts of original NPCs and you crawl through dungeons and fight bosses. The game is certainly fun, but it seems to be missing something. Let’s see. Glory Grinder The…
A bigger update!
Hi folks, I finally launched my kickstarter campaign this weekend. It has been an intense experience. The game is 95% finished. I’ve been working on the game full time for the last two years. I cannot afford a third year without income so that’s why I launched my campaign at this time. I made a…
Homebrew review: The Kubo Trilogy
I recently received my copy of Kubo 3, a game about a gun slinging cowboy turtle made by a kid and published by Limited Run! Yes, a cowboy turtle game made by a kid! With the help of his father of course. When you are a young aspiring game developer and your father happens to…
Homebrew Review: Jim Power The Lost Dimension
I didn’t know what to expect when I loaded Jim Power into my NES. My jaw dropped when I saw that intro cutscene. For a brief moment, I was that ’80s kid again, coming home from the rental store with Ninja Gaiden in hand, inserting it in the NES, being blown away by its cinematic…
Homebrew Review: Micro Mages
Micro Mages is certainly a flagship title in the NES homebrew library. It ran one of the most successful Kickstarter campaign for a homebrew game, received a lot of praises and is still very actual. So, is the game worth all the craze?
Homebrew Review: Witch n’ Wiz
Thanks to the holidays, I took some time to play some homebrew games. And high on the list was Witch n’ Wiz by Matt Hughson. I was waiting for my Limited Run collector’s edition to come in. And it came. And I played. And it was a blast!
A small update
I thought I’d share a little update. I finished the core engine back in November, and began the level creation phase. I will make as many levels as there is memory available. I’m too lazy to do the math and see how many precious bytes I still have left, but even then, each level vary…
Homebrew Review: Rollie
Rollie is a typical 8-bit platformer with a fun bouncy ball mechanic. It was designed to fit the early NES cartridge limit of 40 kilo bytes, so it feels like an early NES title, with all its pros and cons. The game concept is great in theory, but is lacking a bit in execution, probably…
Dev Update!
I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…