I thought the game was 90% finished, but after months of working like crazy to optimize and save memory space, I just learn that, with the mapper I use, I can double the size I currently have! (I could even quadruple, but that would be too much). I always assumed the default memory configuration was…
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Homebrew review: Basse Def Adventures
Basse Def is an 8 bits adaptation of a comic book by JibĂ© (Jean-Baptiste Pollien) about two geeks getting sucked into a video game. It is a classic platformer, greatly influenced by Mega Man with a bit of Super Mario thrown in. I haven’t read the comics, so there are probably jokes and insides I…
CC65 memory optimization tips
The main engine for my arkanoidvania game is done. I’m now working on adding stuff. This is where the fun part begins, or so I thought! One day the compiler threw this error at me: “BANK1 overflows memory area ‘PRG1’ by 1byte.” Wait! What? Which byte should I delete? So I went on a journey…
Some chiptunes!
I’ve been making music for more than 25 years now, but making chiptunes is a foreign process to me! No lush atmospheric pad, no realistic samples, no Cubase. I couldn’t get used to Famitracker, but I found Famistudio, a great tool by fellow Canadian @NesBleuBleu. In order to make the soundtrack to The Trial of…
Dream Hook is out now!
I made the music and sound effects for gravelblock’s new game Dream Hook!