Rollie is a typical 8-bit platformer with a fun bouncy ball mechanic. It was designed to fit the early NES cartridge limit of 40 kilo bytes, so it feels like an early NES title, with all its pros and cons. The game concept is great in theory, but is lacking a bit in execution, probably…
Month: November 2022
Dev Update!
I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…
New album release!
Here is the latest release for my project The Toadz. Although the project is on hold while I’m working on my NES game, I had a bunch of unpublished tracks I wanted to get out there for your dear listeners. This is a compilation album of the music I published monthly on my Patreon in…