The main engine for my arkanoidvania game is done. I’m now working on adding stuff. This is where the fun part begins, or so I thought! One day the compiler threw this error at me: “BANK1 overflows memory area ‘PRG1’ by 1byte.” Wait! What? Which byte should I delete? So I went on a journey…
nesdev
A small update
I thought I’d share a little update. I finished the core engine back in November, and began the level creation phase. I will make as many levels as there is memory available. I’m too lazy to do the math and see how many precious bytes I still have left, but even then, each level vary…
Dev Update!
I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…
Some chiptunes!
I’ve been making music for more than 25 years now, but making chiptunes is a foreign process to me! No lush atmospheric pad, no realistic samples, no Cubase. I couldn’t get used to Famitracker, but I found Famistudio, a great tool by fellow Canadian @NesBleuBleu. In order to make the soundtrack to The Trial of…
The Trial of Kharzoid Title Screen
Title screen done! Meet Kharzoid, the evil necromant. This badboy takes a full 4k of background tile, but I think it’s worth it
Gameplay with 4 paddles
Here’s some gameplay with 4 paddles. I added temporary music from “The Immortal”, that’s the kind of ambiance I will go for.