Hi folks, I finally launched my kickstarter campaign this weekend. It has been an intense experience. The game is 95% finished. I’ve been working on the game full time for the last two years. I cannot afford a third year without income so that’s why I launched my campaign at this time. I made a…
nesdev
CC65 memory optimization tips
The main engine for my arkanoidvania game is done. I’m now working on adding stuff. This is where the fun part begins, or so I thought! One day the compiler threw this error at me: “BANK1 overflows memory area ‘PRG1’ by 1byte.” Wait! What? Which byte should I delete? So I went on a journey…
A small update
I thought I’d share a little update. I finished the core engine back in November, and began the level creation phase. I will make as many levels as there is memory available. I’m too lazy to do the math and see how many precious bytes I still have left, but even then, each level vary…
Dev Update!
I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…
Some chiptunes!
I’ve been making music for more than 25 years now, but making chiptunes is a foreign process to me! No lush atmospheric pad, no realistic samples, no Cubase. I couldn’t get used to Famitracker, but I found Famistudio, a great tool by fellow Canadian @NesBleuBleu. In order to make the soundtrack to The Trial of…
The Trial of Kharzoid Title Screen
Title screen done! Meet Kharzoid, the evil necromant. This badboy takes a full 4k of background tile, but I think it’s worth it
Gameplay with 4 paddles
Here’s some gameplay with 4 paddles. I added temporary music from “The Immortal”, that’s the kind of ambiance I will go for.