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Pascal Belisle

Creating games and epic synthphonic music!

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A small update

Posted on December 20, 2022December 29, 2022 by Pascal Belisle

I thought I’d share a little update. I finished the core engine back in November, and began the level creation phase. I will make as many levels as there is memory available. I’m too lazy to do the math and see how many precious bytes I still have left, but even then, each level vary…

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Trial of Kharzoid screenshot

Dev Update!

Posted on November 16, 2022November 16, 2022 by Pascal Belisle

I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…

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Famistudio

Some chiptunes!

Posted on September 20, 2022November 8, 2022 by Pascal Belisle

I’ve been making music for more than 25 years now, but making chiptunes is a foreign process to me! No lush atmospheric pad, no realistic samples, no Cubase. I couldn’t get used to Famitracker, but I found Famistudio, a great tool by fellow Canadian @NesBleuBleu. In order to make the soundtrack to The Trial of…

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Trial of Kharzoid Title Screen

The Trial of Kharzoid Title Screen

Posted on June 25, 2022October 25, 2022 by Pascal Belisle

Title screen done! Meet Kharzoid, the evil necromant. This badboy takes a full 4k of background tile, but I think it’s worth it

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The Trial of Kharzoid Screenshot

Gameplay with 4 paddles

Posted on June 15, 2022November 12, 2022 by Pascal Belisle

Here’s some gameplay with 4 paddles. I added temporary music from “The Immortal”, that’s the kind of ambiance I will go for.

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  • A small update
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