Hi folks, I finally launched my kickstarter campaign this weekend. It has been an intense experience. The game is 95% finished. I’ve been working on the game full time for the last two years. I cannot afford a third year without income so that’s why I launched my campaign at this time. I made a…
The Trial of Kharzoid
Box art reveal!
Here it is folks, the box art for my arkanoidvania The Trial of Kharzoid. I asked a renowned artist from my hometown, and he gladly accepted to work on the project. The name is Felix Laflamme. I am really excited, this piece is so epic! Check it out: To know more about the artist: https://www.felixlaflamme.com/…
A small update
I thought I’d share a little update. I finished the core engine back in November, and began the level creation phase. I will make as many levels as there is memory available. I’m too lazy to do the math and see how many precious bytes I still have left, but even then, each level vary…
Dev Update!
I worked a lot on the code lately so I didn’t have any visual update to post. However, I just finish the power-up system! A thing that would have take 2 hours to make in a modern game engine, took 20 hours!!! I had to manage memory issue, global variable madness and MMC3 banking extravaganza!…
Cutscenes
So far, the intro story was just a boring scrolling text so I decided to make some cutscenes. It turned out very well. The text is still a work in progress. I usually speak french, so I will need a wordsmith to revise all the text in the game. Enjoy!
The Trial of Kharzoid Title Screen
Title screen done! Meet Kharzoid, the evil necromant. This badboy takes a full 4k of background tile, but I think it’s worth it
Gameplay with 4 paddles
Here’s some gameplay with 4 paddles. I added temporary music from “The Immortal”, that’s the kind of ambiance I will go for.
Early concept art
Here is some early concept art for my arkanoidvania.