The wait is over, I finally got to sit down and play Anguna Scourge of the Goblin King! As you might know, the limited edition had a bug, you could not play the dungeon rush mode. The dev team was very kind and provided a lot of options to fix this. It’s not like you can simply connect your NES to the Internet to download a patch! I decided to buy a INLRetro cart flasher, and wait before playing the game or else I would lose my progress in the flashing process.
I must say that I have mixed feelings. I certainly enjoyed it. There is some nice pixel art, the music is good and there’s a huge map to explore. I appreciate that you can save the game at any moment (when there’s no monsters around!). You also get a bestiary with description, stats and picture of each monster you defeated. That’s a nice feature. The dungeon rush mode is fun too. It adds replay value to the game.
Don’t expect this game to be what it isn’t. It’s a monster slasher with some RPG elements, but it isn’t Zelda, nor Crystalis. You won’t have to solve block-pushing puzzle, you won’t find any NPCs to talk to and you will not be able to cut the grass or slash pots. I was very sad that I couldn’t cut grass and collect some rupees!
I progressed and reached the maximum level very quickly, without the need to grind. It diminished a bit the feeling of progression. Also, the lack of people to interact with diminished the RPG aspect and the game feels a little bit empty because of it.
Overall, it is certainly a good and enjoyable game, with a lot to explore, secrets to find and a nice variety of enemies, but it feels a bit like it hasn’t reach it’s full potential. Thus said, I can’t wait to play Anguna 2!!!
My score: 7.5 out of 10